Bonehead
Live as a single Velociraptor mongoliensis, from a 200-gram hatchling onward, in the dune fields of the Gobi about 75 million years ago. Uncover the desert one square at a time, follow scent to food and water, and when you meet another animal, decide fast: go in, or back away.
What makes it Bonehead
Closer to a roguelike than a dinosaur power fantasy.
One raptor, real stakes
You play a single animal from a 200-gram hatchling onward. There's no respawn to shrug off a bad decision, and a grown raptor still only weighs about 15 kg in a desert that can kill it.
Scent, not a minimap
You track food, water and danger through a scent field that reports bearing and strength, not exact positions. The map fills in only as you actually walk it.
Every claim is evidence-based
What's known about Velociraptor and the Djadochta Formation is cited; where the fossil record has no number, the game says so instead of pretending otherwise.
Decide fast, or someone decides for you
Meet another animal and you get a short window to attack or back away. Hesitate too long and it acts first.
Gallery
Every image here is from the game itself: concept art made for Bonehead, alongside the current build. Since the v3 demo build, terrain squares draw that same concept art once you've stood on them; the animal marker and HUD readouts are still programmer art, not final visuals.
Concept art: the 200-gram hatchling you start as
Play the demo
An early build, running right in your browser.
Early build: placeholder art, sound effects and ambience but no music yet, and content is still being added.
How to play the demo
One animal, one life. There's no reset button built into the demo beyond reloading the page.
Best played on desktop
Bonehead is keyboard-only right now. Come back on a desktop browser to try the demo.
System requirements
Provisional, for the Windows build. It's a lightweight 2D game; these will firm up closer to release.
| OS | Windows 10 64-bit or later |
|---|---|
| Processor | Dual-core, 2.0 GHz or better |
| Memory | 4 GB RAM |
| Graphics | Integrated graphics with WebGL2/OpenGL 3.3 support |
| Storage | 1 GB available space |
Not planned for mobile or Mac/Linux at this time.